Francois ‘Goomi’ Launet
Born in 1971, François “Goomi” Launet originally discovered H. P. Lovecraft through role-playing games, and soon became addicted to this universe. He decided to study art to create dark atmospheres and creepy figures.
After classical studies, François started working with computer imagery, and currently works as a special effects supervisor and 3D artist for a movie and commercial company in Paris. He’s also a freelance illustrator for various projects, including dark role-playing illustrations (Call of Cthulhu, Wraith, and Kult), websites, and CD covers. Launet also writes the humorous Cthulhu-based webcomic, “UNSPEAKABLE VAULT (of Doom)”.
Penny Love has written numerous scenarios for Call of Cthulhu. Her work appears in Terror Australis, Sacraments of Evil, Fatal Experiments, Blood Brothers 2, Fearful Passages, Horror on the Orient Express, Mansions of Madness, De Horrore Cosmico (Golden Goblin Press), and Reign of Terror. She has plotted the upcoming 1890s campaign book The Curse of Seven. Her Lovecraftian fiction appears in Cthulhu’s Dark Cults, Made in Goatswood, Madness on the Orient Express, Heroes of Red Hook, Tales of Cthulhu Invictus and the World Fantasy Award winning anthology She Walks in Shadows. She looks forward to meeting the castle ghosts.
Allan Carey - TYPE40
TYPE 40 is Allan Carey. Allan makes props, especially nerdy ones, and he loves doing it.
As the name suggests, he started out making full-size TARDIS-style police boxes. In the years since he began, he’s made hundreds of high-end, highly desirable pieces for collectors, enthusiasts and celebrities including Chris Hemsworth and the late great Stan Lee.
He uses his background as a qualified engineer, carpenter and set builder to make every item the best it can be, and his work has been featured in films and advertising, art galleries and museums.
Let’s Make Things! https://type40.com.au/portfolio/
Jason Bulmahn is the Director of Game Design at Paizo, responsible for the creation of the Pathfinder Roleplaying Game and the team leader for the Second Edition of the game. His credits include work all over the field including extensive writing for Pathfinder, Dungeons & Dragons, Star Trek, and more. He is also a regular streamer of Actual Play games on Twitch and YouTube, including the Knights of Everflame and the Oblivion Oath Pathfinder Second Edition shows. His work has earned him numerous awards for an excellent game and world design, including over two dozen ENnie Awards.
Painter, writer, storyteller. Author of two books for kids, a few short comics and lots of paintings. He can quote most of Star Wars and Aliens and still remembers where you can get the best sword in Baldur’s Gate 2. He can’t play any musical instrument though. He also sucks at football.
Call of Cthulhu Creative Director. Award-winning game developer and the co-writer of the Call of Cthulhu 7th edition Keeper’s Rulebook, the Call of Cthulhu Starter Set, and Pulp Cthulhu, and is the lead writer and editor for the Call of Cthulhu line.
Mark Morrison has been writing scenarios for the Call of Cthulhu roleplaying game for 30 years, almost as long as Cthulhu has been asleep. His work includes editing the massive Horror on the Orient Express boxed campaign, as well as scenarios in H.P. Lovecraft’s Dreamlands, Mansions of Madness, Arkham Unveiled, Escape from Innsmouth and other books from Chaosium.
Michael O’Brien (‘MOB’) is Vice President for Chaosium. His role encompasses creative development, community engagement, licensing, and MGF. MOB has been a long-time creative force for RuneQuest and Glorantha. His professional writing and editorial credits extend back to the early 1990s when he was associate editor of the Glorantha magazine Tales of the Reaching Moon.
Lynne Hardy is Associate Editor for Chaosium’s Call of Cthulhu line. Lynne discovered roleplaying games back in the mists of time—or the early 1990s, as they’re more commonly known. The second game she ever played was Call of Cthulhu and, after writing and editing for companies such as Nightfall Games, Cubicle 7, and Pelgrane Press, she returned to the non-Euclidian fold to act as the lead writer, editor, and line developer on the multi-award winning Achtung! Cthulhu Kickstarter project for Modiphius Entertainment.
Jeff Richard is Vice President and Creative Director for Chaosium. He is the lead author of the Guide to Glorantha, HeroQuest Glorantha, and RuneQuest: Roleplaying in Glorantha, as well as numerous other supplements and articles. Jeff has been the creative director and editor-in-chief of all things Glorantha since 2008.
Jason Durall is Chaosium’s creative director for RuneQuest and Basic Roleplaying (BRP). A native of the Pacific Northwest, he has been playing and writing games for more than 35 years. He’s worked for a variety of other publishers ranging from Phage Press, Mongoose, White Wolf, Decipher, Guardians of Order, Margaret Weiss Productions, Cubicle 7, Rite Publishing, and Modiphius.
Sean is a producer, actor, director and writer with the H.P. Lovecraft Historical Society which he runs with his nefarious colleague, Andrew Leman. He was intimately involved in the creation of the motion pictures The Call of Cthulhu and The Whisperer in Darkness, nineteen episodes of Dark Adventure Radio Theatre, and many other Lovecraftian projects.
Adam Wieczorek is the editor-in-chief of the Polish edition Call of Cthulhu game. He’s got 27 years of experience in roleplaying games, including 25 years running Call of Cthulhu. In that time he has written dozens of adventures and guidebooks for this system. He is the author or co-author of several Polish scenarios published for the current edition of the game (In the Shadow of the Lights, In Cold Blood, Indian Summer, The Secret of the Black Sarcophagus, Upside Down and The Crawling Counterrevolution).
Björn Flintberg is the founder of Eloso AB, the Swedish licensee of Chaosium. After starting the company with several successful kids/family RPG, he picked up the Chaosium license in 2018. He has been writing game worlds and run games for more than 35 years and has been a convention producer and on the board of the national Swedish gamers’ association Sverok. He is the author of several Swedish game supplements and a serial entrepreneur as well. He actively plays everything from Call of Cthulhu and D&D to indie RPGs, or one of the 800 board games in his collection.
How to get there
CarcosaCon distilled the essence of Cthulhu roleplaying into one weekend: knowledge, camaraderie, and a haunted castle. It was also one of the most professional, smooth-running first conventions I’ve ever attended.
CarcosaCon was a wonderful experience: from the stunning venue (perfect for a horror-based convention) to the enthusiastic attendees. It was lovely to be among such illustrious guests and such friendly gamers, all looked after by the excellent convention organisers.
I had a great time at CarcosCon – the castle is very atmospheric, the food was fantastic, and the people very welcoming. The whole convention is well organised and perfect for a weekend of great games, talks, and socialising – with the majority of the events in English. I had a wonderful time!
Call of Cthulhu thrives on atmosphere, isolation and shadows. CarcosaCon at Czocha Castle has all that, plus incredible hosts and wonderful fellow gamers from around the world. It is an unforgettable experience, and the best possible place to lose your sanity for a weekend!
Friendly, relaxed, and well-run, Carcosa Con would be a must-go game event even without its perfect venue. What seminar isn’t improved by having someone arrive through a secret passageway?